I imported this model from blender as an FBX, with no real problems (Other than animations edited in UE4 not updating in the skeletal mesh) but as you can see here, the mesh randomly flickers when the camera moves. How do I solve this? Reimporting doesn’t work, I’ve tried
you would have to go back into a modeling program like blender. In blender you could go into edit mode and select a face and press H to hide it. If you do that but still see a face where it was then there is extra polygons and you probable duplicated the mesh at some point