Blender rendering GPU

I see that it's technical possible to make use the GPU in the Apple M chips, see what Blender is doing?

Is it due the Epic - Apple battle of just the underlaying engine of Unreal that it's not possible to port to M chips?

Hello Impens​ ,

Thank you for posting in the community and your interest in Twinmotion using more the ARM technology. At this time we rely on Unreal Engine and the available integration with the new architecture/technology for mac ARM. You can reference this article for some additional feedback on M1 and Path Tracer: https://twinmotionhelp.epicgames.com/s/article/Path-Tracer-Requirements

Some general information on UE side:

  • https://gamefromscratch.com/running-unreal-engine-5-1-on-apple-m1-m2-hardware/
  • https://docs.unrealengine.com/5.1/en-US/supporting-arm64-and-universal-binaries-for-apple-arcade-in-unreal-engine/

You can also submit ideas and suggestion to the road-map here:

https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration

Kind regards,

Vincent B.