Blender rendered hair not the same in Unreal

Hi,

I have been struggling with creating hair in Blender for my custom Metahuman for a few weeks now.

I tried making hair with geometry nodes but those didn’t work in Unreal and now I made another hairstyle as a particle system but when importing it into Unreal it looks like the basic viewport and not like the (cycles) render version. Is there a way to change this?

I also get an error message when trying to bind the hair to the skeletal mesh of the Metahuman, any sollutions for that too?