Blender on UE5 - Uncrossable Objects

Hello everyone, I would like to know what I am doing wrong in creating 3D objects.
Let me explain, I was creating a table, only, when I imported it to UE5.1, the object behaved as if it was a rectangle, as if there was no space at the bottom.
To be understood a bit more, I made a coarser version.

(In RED is the part where the object goes, in BLUE is the deflection it takes, GREEN is the hit point causing the deflection, and in purple is the trajectory the ball was supposed to take):


Thank you in advance reading and apologize for any mistakes, I used translator to write this question.
Thank you :slight_smile:

Hello @JJZP_99!

You need to open your static mesh, make collision lines visible. There’s a button in the viewport at the top!
Next, click “Collision” and auto-generate “Complex Collision”. It looks like your generated collision is off.

If that doesn’t work, you’ll have to fix the collision in Blender and re-import it! :slight_smile:

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I did as you advised and now I was able to solve the problem :smiley:
I thank you for your help!

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