Blender Normals not imported Correctly to UE5.5?

I am currently making an anime shaded hair, but I am frustrated in this normal issue for a while. Any advice would be appreciated!

I have modified the normals of the vertices for the character’s bangs so that the normals are aligned with a sphere instead of aligning the direction of each face. Here’s the plugin I used: Normal Spherizing using Abnormal | NPR Wiki

And here’s my export settings:

However, it seems that the normals are not correctly imported from Blender and still has the unedited normals.

I was guessing if this has something to do with Nanite or some other black magic in Unreal Engine, but nothing has changed after I turned off Nanite. I might missed some parts while importing from Blender to Unreal.

Thanks!

Nvm I figured out, disabling Recomputer Normals should solve the issue!