Multiple objects sharing one texture map for the different object-uv is no problem, but if they share the same texture for ligthmapping, i get lightning errors (black/shaded) parts.
Can me pls someone tell how to do that?
I tried to join the meshes / unwrap / lightmap , then seperate objects, but problem still exists.
There is an option inside Blender while lightmapping (“share same texture”)…
If i use a single texture/lightmap for an object it works perfect.
Only lightmaps are a problem
Greetings Bauch
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