Hello, i have a problem , i used blender to make animation then i export to FBX, but i import to Unreal Engine animation my character becomes small
what’s problem?
i used blender version 2.78
animations becomes small , mesh becomes big
If I do recall correctly, there was a stream (find it at youtube or twitch.tv channels for Unreal Engine 4) where the developer showed how to work with Blender and UE4 with several tips, including animations! Something like a year ago… not at my desk right now to find it.
Hey guys, I’m working with Blender 2.93.3 and UE 4.26.2. Sorry to necro this thread…
I’m having the same issue. My mesh comes in perfect but my animation file looked blank.
After closer inspection, the bones made my mesh tiny!
"If you using Blender 2.8, keep all default settings.
**Just select your armature **
**scale it to 100 (all axes) **
go to "Object → Apply - Scale"
**scale it back (0.01) **"
And it worked but I was looking for a cleaner solution.
Then I tried renaming the Armature to Gary, yup something stupid I thought would break everything and that worked!
But I don’t understand why? Isn’t there an easy addon that I can get somewhere? My model was a quick throw together and yes I should have chosen Centimeters but I left it as Meters for reasons of ignorance.
Also, I looked at this addon but couldn’t figure out how to add it to Blender
Any help would be great, and thank you ahead of time.