I have a fresh Blender 2.77a install on my computer and I want to export a simple mesh to fbx. Problem is, it always appears in UE4 rotated on its head by 180°. So I think “ha, easy thing, I just change the axis in the export settings and it will be rotated just like it appears in Blender” but no matter what axis I set, the **** thing is always on its head! As if the axis settings when I export do absolutely nothing. Searching through Google didn’t bring a solution so I’m a little helpless.
It’s probably easy to fix but I feel stupid that I can’t get it to work. What am I missing?!
Thank you so much!