I have applied location / rotation / scale to the mesh already.
For these examples I set the animations to play when the game starts.
Using the binary exporter in Blender, the scale changes when an animation is played:
Using the ASCII exporter in Blender, the mesh does not have the correct rotation until the animation plays:
Using the suggestion from [this post][3], the mesh does not scale with the skeleton:
Update: I have *finally* found a temporary solution using the ASCII exporter, but I would like to know if there is a more permanent one. Here is what I did:
- Make the rotation of the animation consistent with the mesh by changing the axis directions in the Blender exporter.
- Correct the rotation of the mesh in UE4.
- This is the result: