I’ve been trying to import some of the static meshes (.FBX) I’ve made in Blender into UE4, but I have had serious issues with it. A thread a few days ago was made about this, but didn’t really provide a solution to my problems. From what I gather, my Static Mesh doesn’t have the right UV maps/channels. Whenever I try and build lighting with one of my Static Meshes in it, either the lighting around it looks really weird and is just blotchy black marks or it gives me an error saying my UV maps are overlapping. Anyone have a Blender specific solution to this problem? Any help would be greatly appreciated. Thanks!