Blender and UE4

Very Nice Tip indeed I haven’t had this issue yet but I am bound to come across it, THANKS

one cause could be your UV islands are too close to each other, just move them apart slightly in blender. you can also try increasing lightmap res in UE4.

Tried both, but they didn’t really merit an effect. However, after hitting override light map resolution, it fixed my problem. And for some reason, after setting the Physics option to true, the blotches seemed to disappear. I have no idea what happened because when I tired to recreate it on a simpler level, nothing really happened except for the seams disappearing.

Hi, I made the bones system to work from Blender to UE4 but my question is… how can I import a group of objects with keyframe animations? let´s say I have a mecanical model with several parts animated, how would I import that into Unreal Engine to be playable?