Hi. My Kriss Vector asset made in Blender and textured in SP has shading artefacts from Low poly despite looking perfect in SP viewport and render.
In SP I enabled Compute tangent…, DirectX, exported in 8 Bit and Unreal Engine Packed. In UE I disabled sRGB on Packed textures.
In Blender I applied shade smooth to the Low Poly model.
Blender Low Poly
Help is appreciated. I am dealing with such random shading artefacts through our my assets. If you need any other info I am happy to supply.