HI there ,
i am having and issue in making lightmap uvs in blender for unreal in order to get perfect baking what should i do? i know how to do it i have read whole documentation and even from the world of level design source but i am unable to do it in blender the thing is there is no way to chance grid size of uv map in blender so that i can snap all the vertices to the grid points i will be providing files from blender u can check it out to know what i am doing worng i want clean results and my aim is to get perfect GLOBAL ILLUMINATION in unreal so here is are some pics. I would be greatfull if some one can make a grid picture in photoshop so that use that in blender so that i can snap the mesh vertices to the grid points to match it with unreal 64 , 128 , and so on light map resolution. Oh i wish i could change the grid size like people do in max so easily please if u can help me i would be grateful to you.
here is the link for the file i am providing 3 file one is of blender ofcourse and 2 are in different formats fbx and obj you can download it from here.
and do tell me if i am doing some thing wrong.