Blended Box mapping for landscape materials

hi, i currently have a very steep landscapehill. so the textures are streching on it. is it possible to blend 3 planar mappings from side,front,top onto the landscape?
how would i approach it?
thank you in advance!

There’s a WorldAlignedNormal node in the material editor that should work.

This would be possible but keep in mind that Landscape Materials can get EXTREMELY expensive very fast because of the amount of screen space they take up.

Ever make any headway on this? BBM is a great technique that could extend to just about anything, and am curious on the runtime resource suck it takes.

Obviously just try it myself too =p