Hi. I’m here to report a bug / request an alternative solution.
I’m trying to make a PostProcess blendable material that I can modify at runtime to change some parameters, following a model presented by some past guides on here (this one particularly How to Edit Post Process Material Parameter - Blueprint - Unreal Engine Forums). However, as the engine has changed, the old system doesn’t work exactly the same.
Now, if I want to set the blendables for my PostProcess components’ Settings, I have to check the ‘Blendables’ option to make the pin appear. However, if I select that option - no matter what I do to mess with it - the blueprint will be unable to compile, saying 'the native property is not tagged as BlueprintReadWrite, the pin will be removed in a future release."
http://puu.sh/lM6xb/fbe3e21d2f.png
This completely prevents me from being able to do what I need to do and I can’t find any alternate solution that appears to work. I am reporting this because it’s very frustrating that this compile error is preventing me from doing something that could be done in earlier versions, and thus hoping this could be fixed at some point. Also I would very much appreciate any advice as to how to workaround this to get the effect that I need.