I’m quite new to UE4 and would love some help with this problem I’m having.
I have a side scroller game that I want to overlay some paper texture with. However, I want it to seem like the character is traversing the paper (i.e. I want the paper texture being overlayed to remain stationary relative to the world coordinates), and the post-processing overlay blend doesn’t work for this.
I thought about making a wall with the paper directly in-front of the camera and making it translucent, but it causes the whole level to become “lightened” by the texture colour. I also tried making the background the texture and making the other materials translucent but the 3d models start to look like venn diagrams.
Any and all help would be immensely appreciated!