I’m working on an arch vis project in VR, I need to switch between 4 materials per object.
I created a blueprint that handle the object, Collison, UI (3D clickable objects), materials, etc., until this moment I’ve found 2 ways for handling the materials switching:
- using set material node, 4 of them and keep switching between them per object.
- using material blend, I used 3 material blend nodes and 3 variables to control which to render
My question is which is better / lighter to use, set material or blend option?
Notes:
- I came from Unity, I remember unity does not handle material switching that good, so I need to ask just to know if switching materials over and over per object is heavy! I have calculated the load for the number of object and number of materials that going to be loaded in the scene but I don’t have the knowledge with BP material switching
- Each single material have basic textures {BaseColor / MetalRoughnessAO / NormalMap}