I have a collection of sequences, each with it’s own animated camera
like this one
and then a Master Sequence, where all those sequences are played one after the other.
I’m trying to have a camera blending between shots. I mean, camera animation from the position in one sequence to the incoming one, as it’s easily done between different cameras within a level sequence.
In that image you can see I’ve set a camera blend, but it’s not working. The play head is way after the blend, but the active camera is still the first one. What I get is a camera cut to the second one ONLY after the 1st shot ends, the blend is ignored.
Is there a way to do this?
(I can try to use subsequences instead of shots, all of them animating the same camera actor, and manually animate the transition from one camera to the next one, but that’s quite more laborious, that’s why I’m tryng an “automatic” blend.)