Blend Asset parameter inside 'Material Layer Parameter' not accessible via Dynamic Material Instance inside Blueprint?

I’ve attached a video file and Unreal Engine file that shows and describes the issue in detail, which is much more comprehensive than me typing out the issue here.

The basic issue is that a Blend Asset parameter located inside ‘Material Layer’ is not accessible to be changed or modified via Dynamic Material Instance inside Blueprints.

Video describing issue in detail:

UE 5.1 project download (83mb):

Hi @BStoneArch! I tried to use Blend Parameter and Index 0 and it worked. The background doesn’t have blend asset so I guess your TextureLayer is Index 0 not 1.

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