Blend 2 Texture2D nodes in material Graph

I’ve done some searching but still confused.
I need to blend 2 different Texture2D objects.

What I have done so far is convert each Texture2D to a TextureSampler, and then take the result into a Lerp.
I think this works to blend the textures but then I still have to convert the Float3 from the Lerp to a Texture2D Object.

Float is not compatible with Texture2D.

Can any material experts help?

Thanks!

but then I still have to convert the
Float3 from the Lerp to a Texture2D
Object

Is there a reason for this?

Yes, I a modifying an existing graph.

u can’t blend Texture2D, u blend the colors you sampled from the textures

Makefloat2 node a workable thing?