Blend 2 animations using montages

Hello,

I am doing a game in which the player is able to sheath and unsheath his weapon no matter if he runs or if he is idle. My problem is that I only have an animation where he is idle and sheat (or unsheath) his weapon. I don’t have an animation in which he do that while running.

I am using montages to play sheath and unsheath animations. I would like to know if, using montages, it is possible to blend an animation : upperbody sheath (unsheath) the weapon while lowerbody run.
I know that is it possible in the animBP but I am not using it for that so I really need a solution for montages :confused:

Thank you very much for your help and your time !

All the best,

1 Like

Hi, you could use a “Layered blend per bone” Node inside your “Anim Graph” of your Animation Blueprint. It blends between two Animation Poses based on a bone (as far as I understand your case that bone would be spine_01). So you would plug your “State Machine” for moving into “Base Pose” and your animation montage slot for the uppper body (sheathing/unsheating weapon) into “Blend Pose 0”.

Wonderful ! It works really well and it is really easy to implement !
Thank you very much for your answer it helps me a lot ! :slight_smile: