I’ve been working for almost a year in a project using the VR template. Lately, (and even more so with the upgrade to 4.9) the built in functionality has been quite buggy (the Rift’s camera tracking volume bounds do not appear or appear offset, the pawn camera is sometimes tilted and crooked, the settings menu’s crosshair clips through planes, etc.).
The template was/is very useful to get a headstart, but I am starting to consider creating a blank project, importing everything and learn how to create the functionality the template provides by myself. I feel I will be more in control of what happens ‘behind the curtains’. I could try and solve the bugs, but unfortunately my knowledge is limited yet, and doing so may be more work than starting over.
So, considering I am quite new to UE4, some specific questions:
- Should I create a blank project and build the VR functionality myself? Is it a good idea, or should I stick to the template?
- Are there tutorials and documentation on how to do this? (I mean, step by step. I’ve already read UE4 VR documentation, but couldn’t find a detailed guide).
- Is everyone using the VR template? I guess not, so, how and where can I learn to implement the functionality myself (camera setting, comfort mode, tank mode, display of tracking volume, reseting and center camera)?
Any other suggestions and personal experiences are welcome.