I’ve migrated these assets from the MedievalGameEnvironment map (4.27 to 5.00), but a few items appear to be pitch black. There are a few I managed to fix by disabling WorldPositionOffset and PixelDepthOffset, but these two items have a different problem, regardless if Nanite is enabled or not. Any ideas as to what’s wrong would be appreciated.
Material BP, MedievalGameEnvironment, SM_WornWoodenBeam_A00, SM_WornWoodenBeam_A01
Cheers.