Hi Atidote,
You should use dynamic light for foliage.
Just change the “Movability” to “Movable”. Also, you should disable baked lighting.
You can do this in the setting of the foliage.
I hope it helps
you don’t have to use dynamic and movable for foliage. the engine supports static scenes even with foliage.
but you want to make a “full dynamic scene with foliage”, so depending on what you mean with that, you probably will have to make them dynamic/movable indeed
Changing the foliage to movable will not solve this, i think it’'s a material or mesh issue i supposed, it’s like the mesh don’t let the light goes through…
I got some better result by playing with the skylight and post process but the result is still really bad.
Did you really set the Mobility of the Foliage to “Movable” and unchecked “Cast shadow”? (In the first picture the first options).
Maybe your Subsurface Color is to dark. But I think it should be bright enough.
And Maybe the “CoreDarkness” of the “FuzzyshadingGrass” is to much.
You can try a basic material: Just the Diffuse texture.
Well i forgot to unchecked Cast shadow, i tried again “Movable” and unchecked “Cast shadow”, and i tried to make a simple material with diffuse & diffuse normal.
Then i got some new rendering, but there is anymore shadow on the ground as i set Cast shadow unchecked.
Also with a basic material it is still black under the branches.
Sorry for late reply.
Maybe the “light color of your world” (sorry, I cant remember the right name :D) is black.
I am at work right now so I cant show you what I mean.
I will show you a screenshot when I am home.
I’m not using this settings as all my light are dynamic, i set the Force no precomputed lighting so i can’t build lightning.
I got some very good rendering with the GI on a small level with a cube as floor, as the floor is white the tree was looking great, not perfect but great…
Once i’m trying on a forest environement everything goes crazy…
I don"t understand why Epic don’t make by default a good rendering with shadow etc, and not black shadow…
When you use dynamic light for your foliage, then you do not need to build light for it.
I also work on big forrest currently. My build times are pretty fast though (i5 3570K and only some things that need static lightning).
I am not a pro, but I think you should use static light too (but it depends of the scene, if you only have Foliage then you dont need it, if you have houses or something similar then you should use static light).
Okay then you are right. There is no need for baked light in the scene :).
To be honest, I never heard of the “Force no precomputed” light setting. Are you sure that the “Environment Color” have no effect?