Black Textures on mesh after rebuilding lighting?

Just got my quest setup and am able to build and see the example maps. When I add one of my meshes in, the majority of it is black. Even though in non VR it doesn’t show up black.

Here are some screenshots…


Any ideas on this? sorry if this has been answered before, just new to working in VR with unreal.

check your uvs and also the lightmap settings (index ansd size) on your mesh

Check if your mesh is ‘Moveable’ in the details panel once you’ve added it to your scene.