Black terrain?

Shader: ://pasteboard.co/PcRlpfwLG.png
Using layerblend nodes and a splatmap to seperate the rock from grass.(also blending a 3rd texture thats the furthest from the camera, its just a largscale terrain texture)

Editor: ://pasteboard.co/PcULJgVIA.png
If i dont use any layerinfo its black(tutorial video didnt use it and it was perfectly fine)
I have to use it and in order to get anything i need to paint it in(defeats the purpose of my splatmap)