Hello, I’m fairly new to UE4 and game development, so please be patient with me and I apologize in advance for any ignorant questions. I am still learning here.
I have been having trouble getting my mesh to be lit correctly after building the lighting. Lighting looks perfectly normal before I build the lighting. After I build the lighting, I get these black squares throughout my mesh:
I’ve looked over other forums and the most common issue seems to be revolved around overlapping lightmap issues. I currently don’t get any ue4 error messages about overlapping lightmap UVs so I’m not sure where else to look for trying to solve this. I’m assuming it still has something to do with the lightmap, so I’ll upload a picture of those settings for this particular mesh.
I consider every bit of advice so any help is welcome and greatly appreciated.