Sorry if this has already been asked and answered but I wasn’t sure what to search for. I’ve been getting these weird splotches on my meshes. They’re dumped out of maya and then imported in to UE4(4.17.2).
I have done some basic lightmap UV work but I assume that the mesh editor doesn’t build any lighting. I’m guessing it’s something to do with my import settings when I bring in the mesh but I’m unsure as to which one might cause this. I am importing both normals and tangents( exporting them also, with triangulation ).
I’ve noticed this only really seems apparent in the mesh editor. Is it a bug of some kind or is it something I should be concerned about?