Hi All
I am trying to show the user a black shape on a white plane. This looks correct in the material editor when I display it there:
But in-game it appears to be a much lower resolution or there can sometimes be other artefacts around the edges:
I did think that it was due to me making the texture have emissive colour (I want to it be visible no matter the light condition) however it still exhibits this behaviour without using the emissive colour attribute.
Any help is appreciated