Hi guys,
has anybody come across an issue where addinng the Oculus Hand Component to a Pawn stops the game from launching when deployed to the HMD?
Everything works fine until I add that component.
UE5.0.3
Using legacy Oculus SDK
Project set to Hands Only
Oculus VR and XR plugins enabled.
As I said, the project launches fine on Quest 2 until I add the Oculus hand component. After that when I launch, it says “running” but in the HMD I just get a black screen.
Any ideas on this would be very welcome!
Thanks