black pixels appear when using render queue in unreal engine 5

Hi guys. I don’t know why but when I render my scene these weird black pixels appear in the
shot.
I’m using lumen and also high settings in the render queue.

I find that if I turn the lens flare off it will disappear. But why?!

That’s obviously some kind of lens flare issue. Can tell it is meant to be a lens flare effect as it moves with the camera.
Have you checked to the lens flare settings in your post processing volume to see if there is any texture applied to the Bokeh effect? Maybe set to this texture none if there is one applied and see if you get same results.
Also double check it isn’t a CVAR causing the issue in MRQ.

1 Like

Yeah, It was a lens flare issue and it was caused by the material of the TV. I deleted the TV and the black lens flare was gone. Thanks.

If I want to use the lens flare effect, how can i render it out?

When this happened to me, it was because I had part of a rec light going through my background wall. Hope that helps.

1 Like