Alright guys so im looking to do the good old black outline (Borderlands) style. I accomplished it in UDK but it seems its a whole different process here in Ue4. Could anyone help me out on this? I have looked at EVERY thread out there on it. None of them are really useful at all to me. If anyone could give me a guide or sum pointers thatd be pretty awesome!
Ah hell thanks man! Gonna check this out hopefully it helps!