Hi Folks.
I will keep you up to date with an error I cant seam to fix.
I have a scene that I am currently working on and you can see that the model is black.
A short description :
Model consist of 2 UVs. One for texturing and one for Lightmap.
+I exported them with the same naming conventions.
+I import them into unreal. Disable Generate UV. ( overwrite any existing meshes allready created)
+I double check so they have 2 uvs in editor and that Index is set to 1.
I have a lot of Blue prints in my scene and so far nothing is missing or errors given.Even tried creating new materials and new blueprints.
But when I bake the scene and it still shows blackness?.
Any Idea?
Ps. And I also dont know what my wall has flipped atm