I have built all of my static meshes in Sketchup and have imported them into UE4 via datasmith. This works out fine in that I am able to edit materials and build lighting without error.
The problem arrises when I save all of my changes and close out of UE4. When I reopen my project, all of my static meshes are black, as if there is an error in UV mapping or light building.
The lighting only works again if I right click on all of my static meshes individually and select edit- reimport mesh.
This is extremely time consuming, especially if i have to do it on every single object, everytime I close and reopen a file.
Is there anything I can do to avoid this? Perhaps I am simply not saving my level/ project properly?
Or maybe there is a way to select all static meshes in my project and reimport them all at once?
I have already tried right clicking on the datasmith scene in the content browser, but to no avail.