Black Markings on SMs depending on object rotation

I’ve been trying to check down the cause of this issue on Unreal Slackers but so far we’ve had no luck.

Depending on the objects orientation in the world i get these black marks on my meshes.

If I attach a light to my player character it lights up these dark spaces but they go back to black when I move away.

Any suggestions would be much appreciated.

I’ve checked my light map resolutions.
I have a second UV set up for light maps.
I’ve hardened my UVs in Maya.
No UVs were baked in Maya.
Materials are all Substance based.
This is the material I’m using: https://www.youtube.com/watch?v=q06xv6nlMHk&list=PLv5ClEuoNz-QtgD6noMFhKyTqbiif3ptF&index=70

What do the normals look like? Does it happen when a different material is applied? What does the normal map look like? What does the material look like in the editor?

It looks like either your normal maps need to be set to use Normal Map compression or the normals of the mesh are bad.