I’ve tried a ton of things to fix this on the cubes with those materials (plain white that comes with starter content). I think it has to do with the UVs for the material and/or mesh. However, if you try a different material, it probably won’t get those lines. One way that partly works is in the mesh’s details panel, enable “Dynamic Inset Shadow”. It doesn’t allow that mesh’s shadow to be softer overall, the one that’s projected on the ground. But it removes those lines.
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