Hello. Why objects become black? This happens when the camera is facing the sun or the camera is pointing at the sky. How i can disable this effect?
There you have example.
Hello. Why objects become black? This happens when the camera is facing the sun or the camera is pointing at the sky. How i can disable this effect?
There you have example.
Have you generated the 2nd uv channel in the UE4 or outside in a 3d modelling program or do you get any errors when you build the light? Have U build the light yet ?
Because normally this should be solved with a 2nd uv channel and a proper lightmap.
I believe this is due to Auto-Exposure. Auto-Exposure is a post-process effect which tries to balance the brightness of the scene. When you see too much of a bright sun or sky it tries to darken the scene to make it more even. It ends up darkening everything no screen as a result.
You can change Auto-Exposure settings or turn it off but I think the real answer is to make your sky/sun not so bright so the Auto-Exposure doesn’t have to darken so much.
Thanks. I have 2 questions. I need to create uv channel for all objects?
When i create second uv channel my object will be better looking?
Thanks, i disable Auto-Exposure in project settings and this help me a lot.
this would help U
Thank you, you helped me a lot.
no probs…