Black horizontal lines and dots on landscape after packaging

So, basically I have just reinstalled windows and wanted to make a new project, but every time I package a game strange black lines will appear on the landscape material (and nowhere else). In the editor viewport it looks fine, but when I launch the game in standalone mode it says “landscape: physical material needs to be rebuilt”. I tried the “Build>Build All Landscape” but it finishes in 0.1seconds and the error still stays. For this example I didn’t change any of the project settings (I used the ue first person template, created a new map, created a default landscape, and painted with the material instance), I also included my basic material that I used for the landscape.

The first thing I did was that I installed the latest GPU driver (RTX3060 notebook version 531.79 GRD), then visual studio 2022 community edition with all the cpp and .net workloads and then UE5.2.

What am I missing? Before my windows reinstall everything worked just fine and I don’t think I did anything else differently. I found a similar issue on the ue forums while searching but there weren’t any answeres. (Issue with landscape textures after building for windows)



Changed the SetMaterialAttributes to MakeMaterialAttributes and the balck lines were gone completely. I don’t know what caused the issue with the other one.