I am trying to render out a parametric kaleidoscope of mirrored surfaces reflecting some emissive video textures and it seems to work at some angles but as you can see im getting these black reflections of geometry. Ray Lighting mode is Hit Lighting for Reflections and screen traces are off. I upped the max reflection bounes to 8.
Has anyone encountered a similar scenario or have some advice on how to fix this and get it working with Lumen. Would be really help and appreciative. Thank you.


