black frame after render path tracing ue 5.1

I’m trying to render the scene in a path tracer and I get a black frame at the output. I use (movie scene capture legacy). how to solve a problem?
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On version ue 5.0 render path tracing no problem

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I’ve got the same issue. During the process the pixels start becoming black. When the full process has finished the final result seems to be fine, but now is useless as you can not have a quick preview. Even with only 50 samples per pixel to get a quick draft preview is taking minutes when it used to take seconds in 5.0

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Any update. Same issues here

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Hey, so far the only resource I’ve found (which was no help) is this forums post: Twinmotion

Have you had any success in fixing this issue? I’m having the same problem.

I found out if you turn of multisamlping it will render but then you lose DOF.

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Still having the same problem here, even on version 5.2… Has anyone found a solution?