Hello there,
I am in trouble with my mesh.
I made it with 3ds max, I started from a box and step by step with connect function I created edge and extruded faces. In this way I have only one mesh (the fbx is only 127 kb) for the structure of my home and I am sure that all vertixes are welded.
I also did an unwrap for lightmap.
I don’t understand why I have this dark edges…can you help me please?
Disable ambient occlusion in World Settings and rebuild. If it is already disabled set AO intensity to 0 in post process.
Thank you, i followed your instruction, the AO was disabled and I tried to put 0 in post process. Now look quite better but i have always problem in verteces, the surface is not very clear.
I increase lightmap resolution up to 2048 and something is improved but i am afraid that when the project will be finish with all fornitures the calculation time it will be huge…right?
Is better to have one entire mesh like I did or import several fbx, one box per wall?
P.S. I notice this errors
If the whole room is a single mesh right now then yeah, splitting each wall, ceiling and floor into separate meshes would be better. If this is for arch-viz you can disable compressed lightmaps in world settings for more clear lightmaps wherever there are soft shadows. Other than that the grey corners you are seeing is most probably lack of light. The error you are getting is because of too many overlapping stationary lights. No more than 4 stationary lights can overlap. Check out their attenuation radius and adjust the distance between those lights until they stop having a red cross on them. You can also use static(mobility set to Static instead of Stationary) whenever possible.
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I will do it. Thank you very much