Black color is invisible in particle system

When I set the color to black, the particles become completely invisible. When I set colors close to black, the particles become partially visible. I use the standard material DefaultSpriteMaterial . How to deal with this problem? I have tried many options already.

Hello @AndrioXXX! This is because the material for the particles is set to Additive. This essentially means that they are added on top of the existing scene- and if they are black, there’s nothing to add. In order to get the results you are looking for, create a copy of this material, switch it out in your particle system, and change the material blend mode to Translucent.

1 Like

Thank you very much! It worked!