Marco_I
(Marco I.)
April 25, 2016, 4:30pm
1
I’ve no idea why I got these dark areas on my red material.
I tried to:
set to white the lightmass environment color
import the car in a completely empty project and simply add the material ***
place a skybox, a directional light and an editor sky sphere
*** The material is very simple. Color red, roughness 0 and metallic 0 or 1. Same problem. In the picture has a value of 1.
Any idea how to fix this?
1 Like
Could be your UV on the car model? Either missing or just out of it?
Marco_I
(Marco I.)
April 25, 2016, 11:05pm
3
UV is fine. No problems on Unity.
Looks like there is no reflection actor.
->Visual Effects → Sphere Reflection Capture
Marco_I
(Marco I.)
April 25, 2016, 11:07pm
5
It’s not that one. Already tried that.
Did you activate Real time?
Try Unchecking “Lower Hemisphere is Black” in the skylight
Marco_I
(Marco I.)
April 26, 2016, 10:40am
8
What do you mean? How can I check?
Wyatt_Grit
(Wyatt Grit)
April 26, 2016, 10:46am
10
ShortCut is Ctrl-R while in the viewport. Or Clicking the little drop down menu on the top left in the active viewport next to “perspective”
Marco_I
(Marco I.)
April 26, 2016, 10:51am
11
Oh that one, yeah of course is activated. No difference for the black color btw. I suppose it’s an import problem… but I really don’t know what I’ve to do to avoid this… it’s so frustrating…
Wyatt_Grit
(Wyatt Grit)
April 26, 2016, 10:54am
12
Yea, I def understand. What program are you exporting the mesh from? Are you getting any error messages when you import? The only thing I can think is that it has to be a Normal/Smoothing Group/Tangent problem.