Hi everyone, I am having this strange problem. I started to notice that I was having something like ambient occlusion artifacts in bright spots of my scene.
I am not sure why this is happening.
Something I noticed is that this started happening when I used the Ultra Dynamic Sky tool, but the weird thing is that, on an empty level, this issue still happens even if I am not using the ‘UDS’ tool.
Thank you for your time and help.