Black bloom on bright areas?

Hi everyone, I am having this strange problem. I started to notice that I was having something like ambient occlusion artifacts in bright spots of my scene.


I am not sure why this is happening.

Something I noticed is that this started happening when I used the Ultra Dynamic Sky tool, but the weird thing is that, on an empty level, this issue still happens even if I am not using the ‘UDS’ tool.

Thank you for your time and help.

Hello, I managed to solve the problem. The Ultra Dynamic Sky tool seemed to have a ‘local exposure’ setting that was causing the problem. All you have to do is go to the details of the blueprint, locate the post-processing tab, and adjust the local exposure.

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