Hi, im having issues with rendering landscape on distance, im getting those black artifacts while being close to the ground, they dissapear when the camera is higher above the landscape surface. It does happen on a fresh blank project. What can be the cause? I cant find any solution to it although i found a few threads about this, which means some people did experience this too, like on this thread its exactly the same: Black line in distance
It just looks like it’s just the terrain distance coming into affect due to the camera angle. It could be shadows from the mountains behind it. But, I doubt it. It just looks like the terrain blending at a distance due to the angle.
Yes, no matter how high the terrain is it still does that, it does only when terrain is completely flat and at certain distance when camera is close to the ground, im running on 5800x and rx6700xt, newest drivers, 32gb ram, i just did a fresh blank project and it still does happen.
Also, ive been experimenting with Ultra Dynamic Sky plugin which should work straight away out of the box, but i had issues with pixel depth offset which was not rendering properly, maybe its related somehow, i am very beginner