thanks a lot. I was testing the intersection. And yes, when objects intersect, the black jitter-effect is very dominant.
But even after making sure, there is NO intersection at all - objects that are far in the distance are causing this weired jittery effect.
It almost seems it’s an AA problem.
- Aren’t there any other options in the project settings to avoid this problem?
- Any settings we need to adjust?
- Like collision density settings?
I also realized a pretty bad anti-aliasing issue… it’s set to off at this point.
What are the recommended options to use anti-aliasing for VR?
thanks a lot man, appreciate your input!