Spline mesh collisions appear to have an issue with the Default UE 5 human mannequin. The default UE 5 vehicle does not have an issue with spline mesh collision. The mannequin however, will not update collision at the start of a spline mesh, but at a certain distance along the spline, suddenly it updates, and correctly collides with the spline mesh. So it seems to be specific to the mannequin. This was not an issue with the mannequin in UE4. Any ideas?
Hi Maximus,
Are you able to visualize collision? (Idea sparked by this image)
Another idea in that thread is changing the collision complexity.
Let us know if either of those does anything!
I updated my question with an image, see original post above. Thanks!