Spline Collision?

OK, it does work…

image

But it’s not visually updated. This is with Complex Collision and no CPU Access. I was half expecting scaling to not work (something I tripped on years ago) but it also works.

Not sure about the packaged, though. Seems to work, too!

The CPU Access may need to be enabled if you want to rebuild the collision run-time. Or may not. Needs testing.


Apologies for the confusion, I was going by the collision preview which simply does not update at all :person_shrugging:

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