I’m building out the runtime mesh scatter capabilities in our system, which was branched from biome core.
I dont understand the use case for the different runtime options, and internally, it appears that only the RuntimeAssembly option really works.
Also all of the other parameters related to mesh scattering dont seem to be working.
from Mesh Sampling Radius through Zmax, these parameters dont seem to do anything when working with the Runtime Assembly generation method.
Are these all legacy and they have been intentionally removed?
Are they somehow related to the other generation methods which also dont seem to work?
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