Hi,
I’m trying to get something working using bindless textures specifically and I’m not sure if the feature is usable in UE5.2.1.
In BaseEngine.ini I have these set:
[/Script/Engine.RendererSettings]
…
rhi.Bindless.Resources=1
rhi.Bindless.Samplers=1
However, when I launch the editor literally everything is just black. I get the outlines around the edit boxes (like the console command entry) but otherwise it’s just black. I’m guessing the feature should be somewhat functional but I’m totally roadblocked at the moment.
Any ideas what might be up? Side note, are there any examples on usage in a .usf or something?